The fireworks script is an advanced and flexible FiveM system that allows fully synchronized fireworks shows to be created at predefined or dynamic locations. The script is built with performance, scalability, and creative freedom in mind, making it suitable for both small visual effects and large-scale shows.
Firework effects can be triggered through commands or events with configurable parameters such as location, duration, effect type, and grouping. By using effect groups, multiple effects can be played simultaneously or in sequences, enabling the creation of real fireworks shows instead of single, isolated explosions.
The script features a clear separation between configuration, server-side logic, and client-side effects. All effects are centrally managed through an effect repository, making it easy to add new effects, modify existing ones, or reuse complete show setups. Built-in debug logging provides clear insight when effects fail to load or do not start correctly.
The script is fully OneSync-compatible and ensures proper synchronization across all players, so everyone sees the same fireworks at the same time. This makes it ideal for events such as New Year’s celebrations, festivals, server launches, and special roleplay moments.
In short, the fireworks script delivers a professional, extensible, and lore-friendly solution for creating visually impressive fireworks shows without sacrificing stability or control.